Evochron Mercenary and Space Sims

Over the last couple of years, space sims have gone from being ‘dead’ and a relic from the 90s, to one of the most popular genres of games currently in development. Star Citizen and Elite are the big ones obviously, but there are a plethora of other titles such as No Man’s Sky, and Starpoint Gemini 2. Many of these titles aren’t out yet, but there have been a few standout space sims made in the last five years or so. Games like the X series and, one I’ve been playing a little this weekend, Evochron Mercenary.

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I’ve always liked space sims ever since playing games like X-Wing and Wing Commander: Prophecy way back when I was about ten or eleven. These days though, I always seem to find myself falling between the stools of what the genre is offering. It seems that space sims have become either a very simplified casual sort of experience, much like Freelancer offered, or they’ve become incredibly complicated and slow paced titles, with vast systems to learn and realistic flight models with complex controls. I guess what I’m looking for is somewhat in the middle. I like there to be a bit of depth to the game, but not so much that it’s boring in the beginning, which is what’s always been my problem with the X series. I know I played Eve, but in truth the spaceships thing was almost incidental to me, what held my interest was the emergent player gameplay experience, not the setting.

Evochron Mercenary looks like a decent option for me so far. Navigation takes some getting used to, as it involves a lot of punching in co-ordinates, but if you approach it in the right frame of mind is actually pretty immersive. I’ve only scratched the surface of the game so far, and have only tried a little bit of mining and selling goods, as well as taking a passenger to a destination for a fee, but it feels like it could be an interesting game for me. Flight is complicated, but not insurmountably so, which suits my sensibilities.

I’ll have to wait and see how I get on with it once I begin to get a little deeper into its systems, sometimes these games have a tendency towards repetitive content which would certainly put m eoff. With all the new space sims on the way though, I’ll hopefully be able to find one that ticks all the boxes for me.

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4 thoughts on “Evochron Mercenary and Space Sims

  1. I really enjoyed Freelancer, though I probably would want something a little closer to Starlancer, overall. I can’t and don’t want to do the heavy sim-style games. I hate having a button specifically for landing feet, for example.

    I am happy to have the genre back though!

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