I’ve mentioned a couple of times in the last week that I’ve just started playing The Secret World again, after a couple of short lived and unsuccessful attempts to get into it in the past. I’m still not very far at all in the game, and have only been messing about in Kingsmouth completing the opening missions. I’m very much taking my time and trying to drink in all the details which, to their credit, Funcom have made rewarding in itself.
Now, The Secret World currently operates under a buy to play model. In essence, you purchase the game outright and gain full access to all of the base game without any more purchases. However, Funcom release further updates for the game and its story called ‘issues’. These seem to be priced around the ten dollars mark, aside from one of the most recent issues which added in the Tokyo zone.
So, as there is a whole lot of content for me to get through before I reach the point where I have to consider purchasing theses issues, why have I chosen to subscribe, even when that subscription doesn’t actually provide you with those issues as part of the subscription? Well Funcom provides subscribers with a monthly stipend of ten dollars worth of its store currency, and a 10% discount too. This is enough currency to purchase one issue every month of your subscription. But, once again, I’m nowhere near the point of buying those issues, so why bother?
The truth is, I’m subscribing because I feel what I’m getting out of the game is worth some money to me. I want to see developers making interesting content be rewarded for doing so. Lord knows there is little enough of it around at the moment. Of course, my contribution isn’t likely to help Funcom very much, who certainly don’t look in the best of shape at the moment, but I still feel that they’ve made a unique and interesting title here and I feel I want to support them in that endeavour, whether I stick with the game long term or not.
So what about you, have you ever paid a developer just because you wanted to support what they were doing?