The last couple of days have seen me try my hand a both Archeage and The Secret World. As I mentioned before, I have played The Secret World a little, perhaps the first 15-20 hours or so, but finally decided to bite the bullet and really give it a fair crack of the whip. So without further ado, please welcome my newest character ‘Lucy “Lucks” Linguine”’, of the order of the Templars.
I really like TSWs representation of London, and it is obvious that they’ve made an effort to get the look and feel right. Little details like the uniforms of the police, the shape of the cars, and the markings on the roads, feel quite authentic, and you even hear some familiar British colloquialisms whilst chatting to NPCs here. I’ve yet to pick a faction other than Templars in this game, so maybe I should try another sometime just to see the other home cities.
The Secret World is one of those games I’d categorise as having slightly awkward ideal play sessions. You see, I have this notion that some games benefit from longer play sessions than others. Take Guild Wars 2 for example, in that game I feel I can legitimately play for half an hour and accomplish something, without feeling like I lose anything from the overall experience. In TSW however, I believe I enjoy it more if I can play for a couple of hours at a time. Such is my inclination with most heavily story driven games. Remembering characters and details is harder if your playtime is too short, or the length of time between sessions too long.
I took some care when picking my characters weapons and when spending my first Anima Points, aided in part by some sound advice from Crow at Looking for Playtime. I opted for blades and blood magic as my two primary weapons, hoping to utilise synergies around the impaired state and penetration buffs.
My first couple of hours in game only saw me complete a few missions in Kingsmouth, but they were memorable and I had a lot of fun, overall I’m glad I made the decision to give the game another try.